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Over a decade later, the publisher has decided to give it new life with Rogue Trooper Redux.
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The PS2, PC and Xbox title did pick up an audience through word of mouth as time went on, however, and it’s regarded as a cult classic these days.
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Unfortunately, despite a license pulled from a popular 2000 AD comic and a budget price, it didn’t really do too well. One of the early entries in the cover-based shooter genre, the title picked up what Kill.Switch put down and ran with it. It's about the importance of family, about what it means to grow old, and it has at the heart of it a protagonist that is so much more human and vulnerable than the typical two-dimensional space adventure hero.Back in 2006, Rebellion released a humble title by the name of Rogue Trooper. Like any good science fiction it's much more about the human story than it is any of the fantastical stuff, though there is certainly plenty of that. I think there's a little more to it than the pulp Flash Gordon adventures it's inspired by in that it's grounded in really powerful, universal themes. What makes Starlight different than other stories of this ilk? I'm really glad that he thought of me for Starlight. Immensely talented, immensely kind and easy to work with. Simon has been a friend of mine for a long time and is one of the true good guys of this business.
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Simon Kinberg Is a producer, and you just obviously worked with him at LucasFilm, was he instrumental in making this happen? It's such a big, relatable idea, and so grounded in the kind of fun escapism of the movies I grew up on as a kid in the 1980s. Starlight is one of those things that, once you start reading it, as a writer you instantly kick yourself for not having the idea first.
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The genius of Mark Millar is that he comes up with stories that don't just make great comics but also immediately suggest themselves as big movie ideas as well. They sent me the comic and I instantly fell in love with it. How did you get involved in that project? Just as it was announced that your year-long writing job on the Star Wars spin-off was ending, we learned that you were starting work on a big screen adaptation of Mark Millar's Starlight. Maybe now that Dave Gibbons, who co-created the comic, has had a big hit with Kingsman: The Secret Service? I think we had a great story developed, and all it really needs is the right director.
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The rights have since reverted but I would love to take another crack at getting it set up and made if the opportunity were to arise. We took it out, pitching it to studios, and there was some interest but it never quite came together. Chris Weston, the extremely talented comic artist who was also storyboard artist on The Book of Eli, did some amazing concept work on it. Sam Worthington's production company had the rights a year or so back and I developed it with them as a feature. He's such a great character and it's such a great world, it strikes me as one of those "why isn't this a movie yet?" titles. Dredd's obviously had a couple of bites of the cinematic apple, but it's always bugged me that Rogue never has. Okay so tell me about ROGUE TROOPER, why is that adaptation so attractive to you?Īs a Brit I naturally grew up reading 2000AD and the two characters I always loved the most were Judge Dredd and Rogue Trooper. I'm still trying to get that set up and I have some concept art we did for the movie that's never been seen.
![rogue trooper action figure rogue trooper action figure](https://i.ebayimg.com/images/g/NDsAAOSwaAdhgRCG/s-l640.jpg)
the movie adaptation of the 2000AD comic ROGUE TROOPER, which I'm attached to write. OH! AND! I totally forgot about this but.
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I had what I thought was a pretty cool idea to make an event TV series out of it. It's the story that Tartovsky's Stalker is based on and it absolutely blew my mind when I first read it. In terms of things I pitched on but never got, there's an adaptation of a Russian short story called Roadside Picnic that I went in on and would have loved to do. Well ESCAPE FROM NEW YORK was certainly hard to say goodbye to because I was so passionate about that one and had put so much work into it. What is the one project that you were either offered or went in and pitched on that you didn't end up doing but wish you had? I also ask Whitta about the rumors that he may be working with Blizzard on a a Diablo or Starcraft project.